![]() ![]() A light crossbow is on par for range with. A light crossbow is worse in terms of range, and damage (with Extra Attack) than the longbow. A light crossbow (1d8, 80/320 range), or a hand crossbow (1d6, 30/120 range), do not benefit from 'Extra Attack'. If you want to play a gunslinger, or a pirate, or fantasy Trinity from the Matrix, having a long crossbow sorely clashes with the core of a character who would rather carry a revolver or a flintlock, or just a bunch of throw-away guns, one handed. A longbow (1d8, 150/600 range), and a shortbow (1d6, 80/320 range) benefit from 'Extra Attack'. The light crossbow might do slightly more damage, but it'll take another action to strap on that shield while the bugbear you just cheesed off is charging down on you.īut ultimately, it's a cool character concept. ![]() Drow, for instance, are notorious in game for shooting from a hiding place with a poisoned hand crossbow bolt before closing to melee, a fighting style that works very well with the HCB/Shield combo. If you're looking to set up an ambush, having that single shot ready to go can be very worthwhile. Maybe you want to back up your buddy in the standoff in the bar? Lugging out your big 'bow is slow and gives everyone time to react, but you can relatively realistically quick-draw with your hand crossbow (assuming you thought to have it strung and a bolt ready, for whatever reason). Maybe you need assassinate the Evil Count at the Grand Ball? That big, Heavy Crossbow's not gonna pass the guards' ocular pat-down, but the Hand Crossbow in your big, fancy coat might get by easily. Even without that, holding one in each hand means you aren't held down to the one-attack-per-round drawback the Heavy and Light crossbows suffer due to the Loading property. The Crossbow Expert feat grants that sweet Bonus Action shot with an already-loaded hand crossbow. There are a variety of reasons to use hand crossbows!Ĭombat practicality. ![]()
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